
Eyes of Fire Readers’ Guide
People & Figures
Kae’dinah — Kay-DI-nah
Amias — Ah-MY-us
Jahiel (Wilt) — JAH-hee-el
Maeve — MAYV
King Santu Ickree — SAN-too ICK-ree
Queen Breetun Ickree — BREE-tun ICK-ree
Megorna (Meg) — Meh-GOR-nuh
Milo — MY-loh
Jon — JAHN (soft “o,” like in “dawn”)
Ike — EYE-k
Tye — TIE
Tavin — TAV-in
Asher — ASH-er
Vance — VANS
Beau — BOH (rhymes with “glow”)
Uriah — YOO-rye-uh
Ian — EE-en
Eshon — EH-shawn
Countries & Realms
Aartier — ARE-tee-air
Anima — AH-nih-mah
Jouse — JOWSS (rhymes with “house”)
Malcert — MAHL-surt
Purmee — PUR-mee
Syx — Sihks (short, clipped “i”)
Valdeen — Val-DEEN
Scala — SKAH-luh
Cado — KAH-doh
Floos — FLOOSS
Faith & Lore
Highest — HY-est
Watchers — WAH-chers
Vikastees — Vih-KAH-steez (ancient word meaning “Judge”)
Gods & Goddesses
Vitaeous — Vih-TAY-us (Goddess of Life & Death)
Ganosi — Guh-NO-see (Goddess of Wisdom & Knowledge)
Ceresius — Seh-REH-see-us (God of Earth, Growth & Harvest)
Paxium — PAHK-see-um (God of Peace)
Cassidam — KAH-sih-dahm (Goddess of War)
Lunauctius — Loo-NOCK-tee-us (God of Sun and Moon)
Sanyitum — SAH-nee-tum (Goddess of Health & Healing)
Countries of Naedorn
Aartier — The Fox
Elegant and cunning, Aartier thrives on trade and textile craft. Its tailors and artisans are unmatched, their work coveted in every kingdom. Yet beneath the silk lies a quiet diplomacy—sharp as a needle, subtle as shadow.
(Cities: Iaccamn, Lana)
Anima — The Eagle
The seat of worldly power and splendor, Anima gleams with marble towers and golden halls. Known for its wealth, knowledge, and artistry, it stands as a symbol of ambition—and of what such ambition can cost.
(Cities: Floos, Por, Raela)
Jouse — The Cobra
A land divided between devotion and doubt. Jouse’s golden plains and spice-laden markets hum with tension, its people torn between old gods and a higher truth. Their prayers are whispered, their loyalties hidden beneath veils and incense.
(Cities: Pulchric, Gratia)
Malcert — The Bear
Cradled among ancient forests and rugged mountains, Malcert is a realm of endurance. Its people are skilled in healing and craftsmanship, gathering medicines from the roots and bark of the earth. Tradition binds them, and strength defines them.
(Cities: Pluris, Remed)
Purmee — The Barracudas
An island kingdom shaped by tide and faith. Purmee’s fields yield fruit, and its beaches gleam with shells and song. Its people are seafarers—swift, clever, and deeply faithful. Beneath the calm of its waters runs an unshakable devotion to Highest.
(Cities: Insil, Vinem, Temoi)
Syx — The Whale
The sea belongs to Syx, and Syx belongs to the sea. Its people are known for their songs—ancient hymns carried across the waters like prayers. Quiet and enduring, the realm holds wisdom as deep and old as the ocean itself.
(Cities: Scala, Sanctucid, Suemana)
Valdeen — The Wolves
A mountain kingdom of strength and resolve, Valdeen is famed for its vineyards, gemstones, and deep mines. Its people are disciplined and fiercely loyal, guided by faith as much as honor. Valdeen holds the longest-recorded devotion to Highest, its worship older than memory. Ancient and unyielding, it stands as both shield and sanctuary.
(Cities: Ellarum, Cado, Teluum, Northhelm)