Eyes of Fire Readers’ Guide

People & Figures

  • Kae’dinahKay-DI-nah

  • AmiasAh-MY-us

  • Jahiel (Wilt)JAH-hee-el

  • MaeveMAYV

  • King Santu IckreeSAN-too ICK-ree

  • Queen Breetun IckreeBREE-tun ICK-ree

  • Megorna (Meg)Meh-GOR-nuh

  • MiloMY-loh

  • JonJAHN (soft “o,” like in “dawn”)

  • IkeEYE-k

  • TyeTIE

  • TavinTAV-in

  • AsherASH-er

  • VanceVANS

  • BeauBOH (rhymes with “glow”)

  • UriahYOO-rye-uh

  • IanEE-en

  • EshonEH-shawn

Countries & Realms

  • AartierARE-tee-air

  • AnimaAH-nih-mah

  • JouseJOWSS (rhymes with “house”)

  • MalcertMAHL-surt

  • PurmeePUR-mee

  • SyxSihks (short, clipped “i”)

  • ValdeenVal-DEEN

  • ScalaSKAH-luh

  • CadoKAH-doh

  • FloosFLOOSS

Faith & Lore

  • HighestHY-est

  • WatchersWAH-chers

  • VikasteesVih-KAH-steez (ancient word meaning “Judge”)

Gods & Goddesses

  • VitaeousVih-TAY-us (Goddess of Life & Death)

  • GanosiGuh-NO-see (Goddess of Wisdom & Knowledge)

  • CeresiusSeh-REH-see-us (God of Earth, Growth & Harvest)

  • PaxiumPAHK-see-um (God of Peace)

  • CassidamKAH-sih-dahm (Goddess of War)

  • LunauctiusLoo-NOCK-tee-us (God of Sun and Moon)

  • SanyitumSAH-nee-tum (Goddess of Health & Healing)

Countries of Naedorn

Aartier — The Fox

Elegant and cunning, Aartier thrives on trade and textile craft. Its tailors and artisans are unmatched, their work coveted in every kingdom. Yet beneath the silk lies a quiet diplomacy—sharp as a needle, subtle as shadow.

(Cities: Iaccamn, Lana)

Anima — The Eagle

The seat of worldly power and splendor, Anima gleams with marble towers and golden halls. Known for its wealth, knowledge, and artistry, it stands as a symbol of ambition—and of what such ambition can cost.

(Cities: Floos, Por, Raela)

Jouse — The Cobra

A land divided between devotion and doubt. Jouse’s golden plains and spice-laden markets hum with tension, its people torn between old gods and a higher truth. Their prayers are whispered, their loyalties hidden beneath veils and incense.

(Cities: Pulchric, Gratia)

Malcert — The Bear

Cradled among ancient forests and rugged mountains, Malcert is a realm of endurance. Its people are skilled in healing and craftsmanship, gathering medicines from the roots and bark of the earth. Tradition binds them, and strength defines them.

(Cities: Pluris, Remed)

Purmee — The Barracudas

An island kingdom shaped by tide and faith. Purmee’s fields yield fruit, and its beaches gleam with shells and song. Its people are seafarers—swift, clever, and deeply faithful. Beneath the calm of its waters runs an unshakable devotion to Highest.

(Cities: Insil, Vinem, Temoi)

Syx — The Whale

The sea belongs to Syx, and Syx belongs to the sea. Its people are known for their songs—ancient hymns carried across the waters like prayers. Quiet and enduring, the realm holds wisdom as deep and old as the ocean itself.

(Cities: Scala, Sanctucid, Suemana)

Valdeen — The Wolves

A mountain kingdom of strength and resolve, Valdeen is famed for its vineyards, gemstones, and deep mines. Its people are disciplined and fiercely loyal, guided by faith as much as honor. Valdeen holds the longest-recorded devotion to Highest, its worship older than memory. Ancient and unyielding, it stands as both shield and sanctuary.

(Cities: Ellarum, Cado, Teluum, Northhelm)